| female half-orc barbarian12;
Size M;
HD 12d12-12;
hp 72;
Init -1;
Spd 30 ft.;
AC 18;
Attack +15/+10/+5 melee, or +11/+6/+1 ranged;
SV Fort +7,
Ref +5,
Will +5;
AL CG;
Str 17,
Dex 8,
Con 9,
Int 11,
Wis 8,
Cha 9.
Languages spoken: Common, Orc. Skills: Handle Animal +9, Swim +7, Listen +6, Craft (painting) +6, Intimidate +5, Jump +5, Climb +5, Ride +4, Wilderness Lore +3, Intuit Direction +2, Balance +1, Spellcraft +1, Forgery +1, Spot +1, Heal +1. Skill bonuses: +2 synergy bonus to Ride for Handle Animal; +2 synergy bonus to Tumble for Jump. Feats: Armor Proficiency (light), Armor Proficiency (medium), Improved Bull Rush, Iron Will, Lightning Reflexes, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Skill Focus(Handle Animal). Special notes: Illiteracy; Rage 4/day; Uncanny Dodge(Dex bonus to AC, can't be flanked, +1 against traps); Damage reduction 1/-. Equipment: +3 breastplate; masterwork small steel shield; battleaxe; spiked gauntlet; longbow; Quaal's feather token (whip) ; Robe of useful items with 12 patches; potion of cure light wounds; potion of cure moderate wounds; potion of darkvision; potion of darkvision; potion of endurance; potion of levitate; potion of swimming; potion of vision; wand of detect magic with 11 charges (function indicated); wand of light with 9 charges; azurite gem (7 gp value); brass mug with jade inlays (500 gp value); golden circlet with four aquamarines (5,000 gp value); red spinel gem (130 gp value); silver comb with moonstones (300 gp value) Gold: 181 |
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Generation System based on AD&D's 3rd edition core rules. |